FLY
guide

I haven't settled on a name yet, so let's call it Fly for now.

Fly will become a racing game, where players must keep their ships on the track and off the ground.

The track will contain gates which players must pass through, and jumps that throws the ships into the air.

The tracks will be set on various worlds: large bustling planets, tiny moons, rainy / windy environments, etc.

A random-track-generator will give the game large replay value.

I'm putting a lot of work into getting the controls right on the Xbox controller, so it should feel good to play.

Let me know if this is something that tickles your fancy, or tickles your nose.

platforms

Initially I'll be targetting Xbox Live Indie Games, though I intend to port it over to Windows Phone, and hopefully Windows 8 (with the help of MonoGame).

media
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